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Processing: A Programming Handbook for Visual Designers...

Processing: A Programming Handbook for Visual Designers and ArtistsTitoloProcessing: A Programming Handbook for Visual Designers and Artists
AutoreReas, Casey ; Fry, Ben
Prezzo
Sconto 15%
€ 36,77   Spedizioni gratuite in Italia
(Prezzo € 43,26 Risparmio € 6,49)
CategoriaComputers: Programming
RilegaturaHardcover
Età consigliata18-UP anni
Dati710 p.; ill.
Anno2007
EditoreMIT Press (MA)
Normalmente disponibile per la spedizione entro 5 giorni lavorativi

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Descrizione
It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in "Processing" have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. "Processing" can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run forfuture exploration. Essays by: Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, Hernando Barragan Interviews with: Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jurg Lehni, Auriea Harvey and Michael Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihalyi, Golan Levin and Zachary Lieberman, Mark Hansen

Indice e argomenti trattati
Forewordxix
Prefacexxi
Processing
1
Using Processing
9
Structure 1: Code Elements
17
Shape 1: Coordinates, Primitives
23
Data 1: Variables
37
Math 1: Arithmetic, Functions
43
Control 1: Decisions
51
Control 2: Repetition
61
Shape 2: Vertices
69
Math 2: Curves
79
Color 1: Color by Numbers
85
Image 1: Display, Tint
95
Data 2: Text
101
Data 3: Conversion, Objects
105
Typography 1: Display
111
Math 3: Trigonometry
117
Math 4: Random
127
Transform 1: Translate, Matrices
133
Transform 2: Rotate, Scale
137
Development 1: Sketching, Techniques
145
Synthesis 1: Form and Code
149
Interviews 1: Print
155
Structure 2: Continuous
173
Structure 3: Functions
181
Shape 3: Parameters, Recursion
197
Input 1: Mouse I
205
Drawing 1: Static Forms
217
Input 2: Keyboard
223
Input 3: Events
229
Input 4: Mouse II
237
Input 5: Time, Date
245
Development 2: Iteration, Debugging
251
Synthesis 2: Input and Response
255
Interviews 2: Software, Web
261
Motion 1: Lines, Curves
279
Motion 2: Machine, Organism
291
Data 4: Arrays
301
Image 2: Animation
315
Image 3: Pixels
321
Typography 2: Motion
327
Typography 3: Response
333
Color 2: Components
337
Image 4: Filter, Blend, Copy, Mask
347
Image 5: Image Processing
355
Output 1: Images
367
Synthesis 3: Motion and Arrays
371
Interviews 3: Animation, Video
377
Structure 4: Objects I
395
Drawing 2: Kinetic Forms
413
Output 2: File Export
421
Input 6: File Import
427
Input 7: Interface
435
Structure 5: Objects II
453
Simulate 1: Biology
461
Simulate 2: Physics
477
Synthesis 4: Structure, Interface
495
Interviews 4: Performance, Installation
501
Extension 1: Continuing...
519
Extension 2: 3D
525
Extension 3: Vision
547
Extension 4: Network
563
Extension 5: Sound
579
Extension 6: Print
603
Extension 7: Mobile
617
Extension 8: Electronics
633
Appendixes661
Related Media693
Glossary699
Code Index703
Index705

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