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Play Between Worlds: Exploring Online Game Culture

Play Between Worlds: Exploring Online Game CultureTitoloPlay Between Worlds: Exploring Online Game Culture
AutoreTaylor, T. L.
Prezzo
Sconto 10%
€ 23,92   Spedizioni gratuite in Italia
(Prezzo € 26,58 Risparmio € 2,66)
CategoriaComputers: Programming - Games
Social Science: Media Studies
Games: Video & Electronic
RilegaturaHardcover
Dati197 p.; ill.
Anno2006
EditoreMIT Press (MA)
Normalmente disponibile per la spedizione entro 4/5 settimane

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Descrizione
In "Play Between Worlds", T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular "Everquest", she argues, are fundamentally social spaces. Taylor's detailed look at "Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an "Everquest player (as a female Gnome Necromancer)--including her attendance at an "Everquest Fan Faire, with its blurring of online-and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play "Everquest" and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.

Indice e argomenti trattati
Acknowledgmentsvii
Finding New Worlds
1
Gaming Lifeworlds: Social Play in Persistent Environments
21
Beyond Fun: Instrumental Play and Power Gamers
67
Where the Women Are
93
Whose Game Is This Anyway?
125
The Future of Persistent Worlds and Critical Game Studies
151
Glossary163
Notes165
References177
Index193

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