|  |
Unit Operations: An Approach to Videogame Criticism |
A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.
| Indice e argomenti trattati |
| ACKNOWLEDGMENTS | | vii | | | INTRODUCTION | | ix | | | I From Systems to Units | | | | 3 | | | 2 STRUCTURALISM AND COMPUTATION |
| | 21 | | | 3 HUMANISM AND OBJECT TECHNOLOGY |
| | 31 | | | II Procedural Criticism | | | 4 COMPARATIVE VIDEOGAME CRITICISM |
| | 49 | | | 5 VIDEOGAMES AND EXPRESSION |
| | 55 | | | 6 ENCOUNTERS ACROSS PLATFORMS |
| | 73 | | | III Procedural Subjectivity | | | 7 CELLULAR AUTOMATA AND SIMULATION |
| | 93 | | | | 111 | | | | 129 | | | IV From Design to Configuration | | | | 139 | | | | 153 | | | | 171 | | | NOTES | | 181 | | | BIBLIOGRAPHY | | 215 | | | INDEX | | 239 | |
|
| I più venduti di Ian Bogost |
| I più venduti: Games - Video & Electronic |
| I più venduti: Social Science - Media Studies |
| I più venduti: Computers - Social Aspects |
|
|