| Preface | | xi | |
| | 1 | |
| | 2 | |
| Creating Linear Internal Arrays |
| | 8 | |
| Building a Nonorthogonal Linear Array |
| | 13 | |
| Copying in Circular Arrays |
| | 15 | |
| Creating Circular Internal Arrays |
| | 22 | |
| Following Paths with Follow Me |
| | 25 | |
| Extruding a Follow Me Face to Cut Volume Along a Path |
| | 26 | |
| Using Follow Me to Add Volume Along a Path |
| | 30 | |
| Keeping Original Objects Intact During Follow Me |
| | 33 | |
| Using Follow Me When Faces and Paths Are Not Adjacent |
| | 38 | |
| Creating Objects in the Round |
| | 41 | |
| | 45 | |
| Using a Follow Me Path in 3D |
| | 48 | |
| Intersection Edges: Cutting and Trimming |
| | 53 | |
| | 54 | |
| Cutting All Intersected Objects |
| | 57 | |
| Using Groups or Components to Create Cutting Objects |
| | 59 | |
| Intersecting with Groups and Components, Without Exploding |
| | 64 | |
| Intersecting with Both Intact and Exploded Components |
| | 68 | |
| Intersecting Only Selected Objects |
| | 70 | |
| Intersecting Within a Group or Component |
| | 72 | |
| Using Intersect to Trim Components with Themselves |
| | 73 | |
| Advanced Intersect and Follow Me Techniques |
| | 79 | |
| Creating Temporary Faces for Follow Me |
| | 80 | |
| | 84 | |
| | 89 | |
| Roofing with a Uniform Slope |
| | 92 | |
| Creating ``Dummy'' Follow Me Paths |
| | 94 | |
| Extending Follow Me Paths |
| | 99 | |
| Using Intersect to Create a 3D Follow Me Path |
| | 102 | |
| Roofs: Constraints and Inferences |
| | 107 | |
| Creating an Overhanging Roof |
| | 108 | |
| | 112 | |
| Working with Roof Intersections |
| | 122 | |
| Creating Overhangs with Autofold |
| | 128 | |
| Groups: Protect and Defend |
| | 133 | |
| | 135 | |
| | 137 | |
| | 141 | |
| | 144 | |
| | 148 | |
| | 151 | |
| Components: Efficiency in Repetition |
| | 153 | |
| | 154 | |
| Using the Components Window |
| | 155 | |
| | 157 | |
| Editing or Exploding a Component |
| | 158 | |
| | 159 | |
| Saving a Component in Its Own File |
| | 160 | |
| Accessing Local Components |
| | 161 | |
| | 163 | |
| Repeating Objects with Different Sizes |
| | 165 | |
| | 167 | |
| Using Components for Symmetric Models |
| | 170 | |
| Placing Windows in 3D Walls |
| | 172 | |
| | 179 | |
| | 182 | |
| Working with the Outliner |
| | 185 | |
| Painting, Materials, and Textures |
| | 193 | |
| Finding Materials and Images |
| | 193 | |
| Getting Images into Your Model |
| | 195 | |
| Creating Material Collections |
| | 198 | |
| | 200 | |
| Changing Material Size and Color |
| | 202 | |
| | 204 | |
| Using Translucent Materials |
| | 205 | |
| Painting Edges by Material |
| | 208 | |
| Positioning Textures: Fixed Pins |
| | 210 | |
| Positioning Texture on Round Faces |
| | 215 | |
| Creating and Editing a Unique Texture |
| | 217 | |
| Using Alpha-Transparent Images |
| | 218 | |
| Modeling with Digital Photos |
| | 223 | |
| Positioning Textures with Free Pins |
| | 224 | |
| | 227 | |
| Adding Faces to Patch an Image |
| | 229 | |
| Using Images to Make Face Camera Components |
| | 232 | |
| Using Free Pins and a Single Image to Paint a 3D Object |
| | 234 | |
| Using Photo Match to Model a 3D Object |
| | 238 | |
| Using Photo Match to Paint an Existing Model |
| | 243 | |
| Modeling with Exact Dimensions |
| | 247 | |
| | 248 | |
| | 250 | |
| Working with Circles and Polygons |
| | 251 | |
| | 252 | |
| | 253 | |
| Using the Tape Measure for Construction Lines and Points |
| | 254 | |
| Measuring and Marking Angles |
| | 256 | |
| Finding the Area of Faces |
| | 257 | |
| | 258 | |
| Measuring Lengths and Resizing |
| | 260 | |
| Resizing Models with Groups and Components |
| | 263 | |
| Resizing Parts of Your Model |
| | 265 | |
| Resizing a Model in Multiple Directions |
| | 268 | |
| Presentation: Showing off Your Model |
| | 271 | |
| | 271 | |
| | 273 | |
| | 275 | |
| | 276 | |
| Using Layers and Scenes to Control Displayed Objects |
| | 277 | |
| Using Layers, Scenes, and Groups for Different Design Scenarios |
| | 280 | |
| Studying Shadow Movements |
| | 283 | |
| Walking Through Your Model |
| | 284 | |
| Creating Animated Sections |
| | 287 | |
| Creating Staged Sectioning Animation |
| | 292 | |
| | 297 | |
| Hiding and Softening Edges |
| | 297 | |
| | 299 | |
| | 301 | |
| | 302 | |
| Saving a Style As a Template |
| | 303 | |
| | 305 | |
| | 307 | |
| Creating a Sketchy Edge Style |
| | 311 | |
| Using Styles in a Presentation |
| | 313 | |
| 3D Warehouse and Google Earth |
| | 317 | |
| Finding Models in the 3D Warehouse |
| | 318 | |
| Refining Your 3D Warehouse Search |
| | 320 | |
| Uploading Models to the 3D Warehouse |
| | 323 | |
| Creating Collections in the 3D Warehouse |
| | 325 | |
| Controlling Model or Collection Privacy |
| | 327 | |
| Adding Models or Collections to Your Collections |
| | 328 | |
| Taking Credit for Your Model |
| | 329 | |
| Manually Georeferencing Your Model |
| | 330 | |
| Georeferencing Your Model by Using Google Earth |
| | 331 | |
| Getting Your Models into the 3D Buildings Layer |
| | 335 | |
| Creating a Placemark in Google Earth |
| | 336 | |
| Relocating a Georeferenced Model |
| | 338 | |
| Downloading Buildings That Appear in Google Earth |
| | 340 | |
| | 343 | |
| Finding Dynamic Components |
| | 344 | |
| Interacting with Dynamic Components |
| | 345 | |
| Investigating Dynamic Component Options |
| | 347 | |
| Scaling Dynamic Components |
| | 349 | |
| Modifying and Replacing Dynamic Components |
| | 351 | |
| Sizing by the Reference Point |
| | 353 | |
| Index | | 355 | |