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Google SketchUp Cookbook: Practical Recipes and Essential...

Google SketchUp Cookbook: Practical Recipes and Essential TechniquesTitoloGoogle SketchUp Cookbook: Practical Recipes and Essential Techniques
AutoreRoskes, Bonnie
Prezzo
Sconto 15%
€ 35,64   Spedizioni gratuite in Italia
(Prezzo € 41,93 Risparmio € 6,29)
CategoriaComputers: Digital Media - Video & Animation
Computers: Computer Graphics
Computers: Web - Browsers
RilegaturaPaperback
Dati364 p.; ill.
Anno2009
EditoreO'Reilly Media
Normalmente disponibile per la spedizione entro 5 giorni lavorativi

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Descrizione
For intermediate and advanced users of Google Sketch'p, this Cookbook provides step-by-step tutorials for solving common (and not so common) design problems, with discussions that explain additional ways to complete a task.

Indice e argomenti trattati
Prefacexi
Making Multiple Copies
1
Copying in Linear Arrays
2
Creating Linear Internal Arrays
8
Building a Nonorthogonal Linear Array
13
Copying in Circular Arrays
15
Creating Circular Internal Arrays
22
Following Paths with Follow Me
25
Extruding a Follow Me Face to Cut Volume Along a Path
26
Using Follow Me to Add Volume Along a Path
30
Keeping Original Objects Intact During Follow Me
33
Using Follow Me When Faces and Paths Are Not Adjacent
38
Creating Objects in the Round
41
Creating Spheres
45
Using a Follow Me Path in 3D
48
Intersection Edges: Cutting and Trimming
53
Trimming an Object
54
Cutting All Intersected Objects
57
Using Groups or Components to Create Cutting Objects
59
Intersecting with Groups and Components, Without Exploding
64
Intersecting with Both Intact and Exploded Components
68
Intersecting Only Selected Objects
70
Intersecting Within a Group or Component
72
Using Intersect to Trim Components with Themselves
73
Advanced Intersect and Follow Me Techniques
79
Creating Temporary Faces for Follow Me
80
Rounding Corners
84
Creating Lathed Shapes
89
Roofing with a Uniform Slope
92
Creating ``Dummy'' Follow Me Paths
94
Extending Follow Me Paths
99
Using Intersect to Create a 3D Follow Me Path
102
Roofs: Constraints and Inferences
107
Creating an Overhanging Roof
108
Creating Dormers
112
Working with Roof Intersections
122
Creating Overhangs with Autofold
128
Groups: Protect and Defend
133
Ungluing Faces
135
Unsticking Edges
137
Protecting from Edits
141
Cutting and Slicing
144
Two-Sided Coloring
148
Locking a Group
151
Components: Efficiency in Repetition
153
Creating a Component
154
Using the Components Window
155
Inserting a Component
157
Editing or Exploding a Component
158
Renaming a Component
159
Saving a Component in Its Own File
160
Accessing Local Components
161
Painting Components
163
Repeating Objects with Different Sizes
165
Aligning and Gluing
167
Using Components for Symmetric Models
170
Placing Windows in 3D Walls
172
Reloading Components
179
Replacing Components
182
Working with the Outliner
185
Painting, Materials, and Textures
193
Finding Materials and Images
193
Getting Images into Your Model
195
Creating Material Collections
198
Painting Multiple Faces
200
Changing Material Size and Color
202
Copying a Material
204
Using Translucent Materials
205
Painting Edges by Material
208
Positioning Textures: Fixed Pins
210
Positioning Texture on Round Faces
215
Creating and Editing a Unique Texture
217
Using Alpha-Transparent Images
218
Modeling with Digital Photos
223
Positioning Textures with Free Pins
224
Editing a Photo
227
Adding Faces to Patch an Image
229
Using Images to Make Face Camera Components
232
Using Free Pins and a Single Image to Paint a 3D Object
234
Using Photo Match to Model a 3D Object
238
Using Photo Match to Paint an Existing Model
243
Modeling with Exact Dimensions
247
Working with Lines
248
Working with Rectangles
250
Working with Circles and Polygons
251
Working with Arcs
252
Importing Graphics
253
Using the Tape Measure for Construction Lines and Points
254
Measuring and Marking Angles
256
Finding the Area of Faces
257
Creating a Grid
258
Measuring Lengths and Resizing
260
Resizing Models with Groups and Components
263
Resizing Parts of Your Model
265
Resizing a Model in Multiple Directions
268
Presentation: Showing off Your Model
271
Working with Layers
271
Working with Scenes
273
Working with Shadows
275
Sectioning Your Model
276
Using Layers and Scenes to Control Displayed Objects
277
Using Layers, Scenes, and Groups for Different Design Scenarios
280
Studying Shadow Movements
283
Walking Through Your Model
284
Creating Animated Sections
287
Creating Staged Sectioning Animation
292
Displaying Your Model
297
Hiding and Softening Edges
297
Changing the Style
299
Cresting a New Style
301
Saving Styles
302
Saving a Style As a Template
303
Mixing Styles
305
Adding a Watermark
307
Creating a Sketchy Edge Style
311
Using Styles in a Presentation
313
3D Warehouse and Google Earth
317
Finding Models in the 3D Warehouse
318
Refining Your 3D Warehouse Search
320
Uploading Models to the 3D Warehouse
323
Creating Collections in the 3D Warehouse
325
Controlling Model or Collection Privacy
327
Adding Models or Collections to Your Collections
328
Taking Credit for Your Model
329
Manually Georeferencing Your Model
330
Georeferencing Your Model by Using Google Earth
331
Getting Your Models into the 3D Buildings Layer
335
Creating a Placemark in Google Earth
336
Relocating a Georeferenced Model
338
Downloading Buildings That Appear in Google Earth
340
Dynamic Components
343
Finding Dynamic Components
344
Interacting with Dynamic Components
345
Investigating Dynamic Component Options
347
Scaling Dynamic Components
349
Modifying and Replacing Dynamic Components
351
Sizing by the Reference Point
353
Index355

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