Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Stripe PDP Libri EN
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry - Jedrzej Czarnota - cover
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry - Jedrzej Czarnota - cover
Dati e Statistiche
Wishlist Salvato in 1 lista dei desideri
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry
Disponibile in 3 settimane
58,03 €
-5% 61,08 €
58,03 € 61,08 € -5%
Disp. in 3 settimane
Chiudi
Altri venditori
Prezzo e spese di spedizione
ibs
58,03 € Spedizione gratuita
disponibile in 3 settimane disponibile in 3 settimane
Info
Nuovo
Altri venditori
Prezzo e spese di spedizione
ibs
58,03 € Spedizione gratuita
disponibile in 3 settimane disponibile in 3 settimane
Info
Nuovo
Altri venditori
Prezzo e spese di spedizione
Chiudi

Tutti i formati ed edizioni

Chiudi
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry - Jedrzej Czarnota - cover

Descrizione


Involving customers in the development and production of new services becomes a powerful force across many creative industries. Customers can directly supply the firm with innovative ideas, provide skilled labour, and act as a powerful force in marketing. Firms across the world, as they seek to innovate and to better respond to market needs, begin to recognize the benefits stemming from customers’ involvement in their operations. Co-creation also becomes more prevalent as customers begin to expect it from firms – seeking to influence their favourite services or products, and to have them better tailored to their needs. Nevertheless, empowering the customers and involving them in the internal affairs of a firm is both difficult and risky. Despite co-creation becoming increasingly important to firms, very few accounts of it exist and many firms fail. Therefore, to navigate those straits, and to reap the benefits of co-creation, requires knowledge and more complete understanding of socio-cultural forces underpinning it. By studying a wide array of videogames firms in the USA and Europe, this book provides a unique insight into co-creation. It builds on the existing theories to provide unified framework for understanding co-creation in creative industries and other sectors. It combines insights from the dynamics of customer communities, with firm’s perspective on innovation management and organizational transformation. The book offers highly detailed insights into the industry, which is at the forefront of co-creation. Furthermore, it sheds new light on the videogames firms and their operations and is therefore ideally designed for researchers, educators, and students alike in the fields of knowledge management, innovation management, firm strategy, organization studies and creativity management.
Leggi di più Leggi di meno

Dettagli

Routledge Interpretive Marketing Research
2019
Paperback / softback
228 p.
Testo in English
229 x 152 mm
453 gr.
9780367886950
Chiudi
Aggiunto

L'articolo è stato aggiunto al carrello

Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Chiudi

Chiudi

Siamo spiacenti si è verificato un errore imprevisto, la preghiamo di riprovare.

Chiudi

Verrai avvisato via email sulle novità di Nome Autore