Emotions, Technology, and Digital Games

Anno: 2015
Rilegatura: Paperback / softback
Pagine: 364 p.
Testo in English
Dimensioni: 229 x 152 mm
Peso: 610 gr.
  • EAN: 9780128017388
pagabile con 18App pagabile con Carta del Docente

Articolo acquistabile con 18App e Carta del Docente

€ 47,37

€ 50,39

Risparmi € 3,02 (6%)

Venduto e spedito da IBS

47 punti Premium

Disponibile in 10 gg

Quantità:
Descrizione
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.