Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Dati e Statistiche
Wishlist Salvato in 0 liste dei desideri
When Worlds Collide
Scaricabile subito
6,99 €
6,99 €
Scaricabile subito
Chiudi

Altre offerte vendute e spedite dai nostri venditori

Altri venditori
Prezzo e spese di spedizione
ibs
Spedizione Gratis
6,99 €
Vai alla scheda completa
Altri venditori
Prezzo e spese di spedizione
ibs
Spedizione Gratis
6,99 €
Vai alla scheda completa
Altri venditori
Prezzo e spese di spedizione
Chiudi
ibs
Chiudi

Tutti i formati ed edizioni

Chiudi
When Worlds Collide
Chiudi

Promo attive (0)

Chiudi
When Worlds Collide
Chiudi

Informazioni del regalo

Descrizione


A video game insider reveals how stories power the best computer games Video games are now bigger than the global film and music industries combined – and they're quietly transforming how stories are told. When Worlds Collide: How Video Games Reinvent Storytelling and Why It Matters is a groundbreaking video game storytelling book that shows, in clear and compelling prose, exactly how this new medium works – and why every writer, designer and curious player should care. Drawing on decades as a game writer, narrative designer and academic, Colin Harvey takes you inside the writers' rooms, VR labs and blockbuster studios where today's most innovative stories are made. From Sony's VR action game Blood & Truth to epics such as The Last of Us, Ghost of Tsushima, Grand Theft Auto and cult indie titles, he reveals how video games reinvent storytelling by handing agency to the player – and what that means for plot, character and emotion. Organised in short, highly readable chapters, the book explores: Games versus stories – why games aren't just "interactive films", and how interactive storytelling and game narrative must solve problems other media never face. The hidden history of non-linear and participatory tales, from Tristram Shandy to Choose Your Own Adventure, that paved the way for modern games. The craft of narrative design in video games – pacing, player choice, "ludonarrative dissonance", and the tricky business of aligning what the player does with what the story wants. Dialogue, character arcs and "world logic" – the nuts and bolts of writing stories for video games so they feel alive rather than scripted. Time, space and open worlds – how game storytellers choreograph exploration, repetition, side-quests and hub-and-spoke structures to create satisfying journeys. Pipelines, performances and collaboration – how writers, level designers, actors, coders and artists actually work together on large productions. The ethical dimensions of game design: choice, consequence, violence, representation and the politics of letting players "do anything". Worldbuilding in the age of franchises, live services and streaming – from tightly crafted indie gems to sprawling universes, Harvey offers a practitioner's guide to worldbuilding for video games. Later chapters look ahead to the metaverse and mega narrative, interrogating what happens when stories stretch across films, comics, novels, streams and persistent online worlds – and how the tools of game storytelling help us make sense of these tangled universes. He also examines storytelling in games and VR, and asks what the future of interactive storytelling might look like as AI, virtual reality and new platforms accelerate the collision between the player's world and the fictional one. Accessible yet rigorously informed by game studies narrative theory, When Worlds Collide is both an introduction for newcomers and a thoughtful video game narrative design guide for working professionals and students. Whether you are: a novelist, screenwriter or playwright curious about writing for games a game designer or developer who wants to understand story craft a narrative designer or writer looking to deepen your toolkit a lecturer or student on a game design, creative writing or media course or simply a player who loves story-rich games and wants to peek behind the curtain …this book will change how you see the games you play, the stories you watch – and the stories you might create yourself. If you care about where narrative is going next, When Worlds Collide is your essential guide to the most exciting storytelling laboratory on the planet.
Leggi di più Leggi di meno

Dettagli

2025
Inglese
Tutti i dispositivi (eccetto Kindle) Scopri di più
Reflowable
9781914487354
Chiudi
Aggiunto

L'articolo è stato aggiunto al carrello

Compatibilità

Formato:

Gli eBook venduti da IBS.it sono in formato ePub e possono essere protetti da Adobe DRM. In caso di download di un file protetto da DRM si otterrà un file in formato .acs, (Adobe Content Server Message), che dovrà essere aperto tramite Adobe Digital Editions e autorizzato tramite un account Adobe, prima di poter essere letto su pc o trasferito su dispositivi compatibili.

Compatibilità:

Gli eBook venduti da IBS.it possono essere letti utilizzando uno qualsiasi dei seguenti dispositivi: PC, eReader, Smartphone, Tablet o con una app Kobo iOS o Android.

Cloud:

Gli eBook venduti da IBS.it sono sincronizzati automaticamente su tutti i client di lettura Kobo successivamente all’acquisto. Grazie al Cloud Kobo i progressi di lettura, le note, le evidenziazioni vengono salvati e sincronizzati automaticamente su tutti i dispositivi e le APP di lettura Kobo utilizzati per la lettura.

Clicca qui per sapere come scaricare gli ebook utilizzando un pc con sistema operativo Windows

Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Chiudi

Chiudi

Siamo spiacenti si è verificato un errore imprevisto, la preghiamo di riprovare.

Chiudi

Verrai avvisato via email sulle novità di Nome Autore